using System;
using System.Collections.Generic;
using System.Text;
using ElteIk.RoboSoccer.Core.Physics;

namespace ElteIk.RoboSoccer.Core
{
	/// <summary>
	/// The wall is simply wrapping a polygon.
	/// </summary>
    public class Wall : Rectangle
    {
		public Wall(Vector2D center, float width, float height)
			: base(center, width, height)
		{
			IsMovable = false;
		}
	}
}
